![]() You get 1 daily quest, a chest with the prerequisite of 3 win per day as the main daily methods of gaining in-game currency. This is due to the lack of methods or quests to gain in-game currency. While being a Free to Play isn’t impossible, I do believe it is much easier to collect and progress through the game if you do pay. While the games usually last under 10 minutes, it is still quite enjoyable to knock out a couple of games before you move on to another game. Eventsįrom daily quests to monthly events and new content, Minion Masters really does have it all. While it’s player base isn’t impressively huge, it’s enough to enjoy the game without any excessive queue times. At this current pace, you will never feel like the publisher has abandoned the game as it is always moving forward steadily. ![]() WC isnt the proplem, mindless spam of troops and no strategy is the problem.Minion Masters has been around since 2016, it’s 2021 now and it just released a new expansion back in June 201, while the previous DLC was in March 2021. ![]() Two camps that cannot be merged, so they scrificed the pc casual, cus they know they will get a heap of new casual from the mobile platform that has never seen the WC system. One thing is for shure, this game was allready devided by the casual and pro pc games, pro gamers want the WC gone, casuals wants the WC to remain. ![]() Think it is quite clear that the redesign moves was to change the game to make it ready for the mobile marked, as they clearly are hoping that new players on a new platform will keep the game alive. And there is no way they are REALLY rich already - then again it's probably enough to invest it smartly and begin your way to actual wealth I dont know the business idea behind swindling numbers, as even if you already made money with your biz you wanna keep it running - at least thats how I do it. Ĭlearly devs of this game are either trolling or just straight incompetent, furthermore do not care and continue to make the game worse and worse in terms of balance (as in there is zero of it). They have lost almost 25% or 1 quarter of their entire player-base over the last month. And that no one is buying any of their add on. If you check out steam charts you can actually see how many people are leaving the game. When you ask your player-base what they want then activity go against that its clear the Devs do not care and are just trolling at this point. It says flat out, The majority of people dont want any of these changes we are doing with mana speed, EXP speed, spell cost, or the upcoming wildcard removals. Originally posted by alinexia32:Just look at their latest announcement. thus, most likely I won't even bother trying to return like I did this time. So, due to all of that above, when this perfectly named by the dev's season ends (i.e., "Best Plan, NO plan!"), it's so silken gloved that's ironically astounding. Zen-Chi Crap stun into oblivion decks (either with Z.Shrine or Shen) still remain a thing, RoS decks still are a mess to deal with (now if only with Mordar, but the point still remains), Morellia's still not well balanced, huge quality of life for player improvements are still undone even after 2 years of suggestions upon these here forums *Cough*Re-sizing the G.Chat window (for one ex.)*Cough*įyi: I stopped supporting this game, either with my cash or spreading the word from ever since they released Stormy in the Zen-Chi Crap season and thus far, my opinion and game review hasn't changed in the slightest. Many of the inbalances that were a major reasoning for me previous departure and absence are still here, pilling up with new ones like messing up with Volco that now he even can't play solo semi-decently and similarly was done to KP's perks which made him pretty much non-sensical to play with and, imho, worst than it was before in balance terms (and that applies to both these MM's). Around a month ago now, I came back from a nearly 2 years non-playing MM hiatus and tbh, so far I'm not seeing anything around here that slightly compels me to stay.
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